Dr Love Website

5th June 2015

In this final project of year 1 at Bournemouth University I was required to design and develope a parallax scrolling website built around a comedy concept for Channel Four's 'Comedey Blaps'. Through the collaboration of myself, script writers, television producers and a radio producer we made something quite special.

The website was built by myself and gave me an introduction into the interactive potentials of the Javascript framework, jQuery. It was important whilst designing the site that it moved completely away from website norms; to achieve this I had to be quite playful with designs.

Yumi Web App

20th April 2015



The initial idea behind this project was to create a web app where users could view and post their recipes online and share them on different social networks. It was important whilst designing the web app that it was as simple as posible to navigate and to understand.

The application was created to demonstrate my understanding using the technologies of PHP and MySQL to create a database. The database was developed to control the data architecture of the application. Non-members can view recipes, members can login and add recipes. Users can search/filter recipes by starters, main, desserts and drinks.

Games Platform Technology Website

10th February 2013

Check out this website I made for the 'Games Platform Technology Unit' I did back at Wiltshire college in Salisbury. It's all about the evolution of the popular consoles. It also includes the different media types the consoles would use to run a video game and what hardware and software the consoles would require to run a graphical video game. This unit was fun to research and shows the true inner geek of myself. The target audience for this piece of work was for mature ages. The website itself was developed in Adobe's Dreamweaver and Fireworks.

IDEs & Website Development

25th March 2012

Using nothing but an IDE I developed my first functional website using the standard web languages of HTML, CSS and Javascript. To let you know, An IDE (integrated development environment) is a software application that provides comprehensive facilities to computer programmers for software development. I used Brackets to develop and code the basic, but functional website. This unit on the course gave me a first insight of how a website looks and functions according to the syntax of HTML5, CSS3 and Javascript. From here on out I found this very interesting for future developments.

Website Production

22th December 2012

Using Adobe's Dreamweaver and Fireworks I designed and developed a basic website that was displayed to look like a service for a gym. The information within the body of the website was irrelevant from the idea of being a gym service but instead describes the fundamentals of web development. I have learned the basics of file transfers through FTP (file transfer protocol), domain names, web hosting, server bandwidth, file types best for the web and so on. From this unit I learned a lot on how to bring a website online to the world to see.

Natural England Website

5th January 2010

One of my projects on my A-level Art course was to develop some sort of product for a client; our client was Natural England. Natural England is a nature reserve organisation which isn't funded by the government. They exist to reserve and look after wildlife and their habitats in the UK. I decided to develop a website for them to use as an interactive portal for visitors to use at their campuses. The website itself was built using Adobe's Flash, Fireworks and Dreamweaver so it will not work on any mobile devices that do not support Flash.

Ink Website

29th March 2009

For one of my final art pieces I was doing for my A Level unit in Art I decided to correlate the expectations of how I see how other people may interpret what were the main parts in their lives they go through, be it good or bad. I did this by creating different ink drawings that were drawn many times. Using a stop-motion technique I pieced the drawings together to create a scribble-like effect on each of the ink pages. To view this website your browser must support Adobe's Flash player as this was built before mobile devices went mainstream.

UI Experiment for Desktop Websites

18th February 2009

This project was produced to show off my precision to detail when it came to developing a user interface for my art work in my last year in Sixth form at kingdown School. Unfortunately I have never finished the project but it was a good approach of how my art work could have been displayed in an online space where the world could see my work in one place.To view this website you must be running a browser thats support's Adobe's Flash player (this was developed before HTML 5 became the norm for website development).

Graphics Website

25th January 2009

This project was produced back at GCSE level in my I.C.T course. The project was produced to show my level of understanding and creative skills in developing rich graphics and animations for the web. I thoroughly enjoyed designing and developing for this unit as it opened a new door into what I would like to do with my life in terms of a career aspect. The website itself was developed using Adobe's Fireworks, Flash and Dreamweaver so to view it, your browser must support Adobe's Flash.

Multimedia Website

18th December 2008

This unit of work was produced in my I.C.T course at GCSE level. The project was developed to show my understandings of how video, audio, graphics and flash action-script could be used to develop a simple quiz game. I based my quiz game on the famous TV show 'The Simpsons'. For your information, I do not own their brand in any way- this was just built for educational purposes- like everything else on my website! So please, feel free to have a look. Oh, and by the way, your browser will need to support Adobe's Flash for the website to work.

Enterprise Website

11th November 2008

This collaborative project was produced to see how I could cope working with a team of other developers and designers in my I.C.T course at GCSE level. We were all set our own tasks but came together when the website needed to be stitched together. I mainly did the graphics and animations for the commercial website. I did like the project as I could see how well I could communicate with other members within the project. Overall, there were no major issues as we followed a planning timetable so that we could complete a task on time.

MakeSpace Website

25th October 2008

This project was the very first website I designed and developed using Adobe's creative suite which included Dreamweaver and Fireworks. The project took place back at the beginning of GCSE level and therefore you can tell the website is very basic and non-responsive for mobile devices. To view certain documents in the website you will need the Microsoft Office suite to view them including Powerpoint, Excel and Word. Have a look at this beauty.

Water Cycle Infograph

10th February 2015



In this piece of work I was challenged to research and use a range of design techniques to visually communicate how the water cycle works as an A2 poster using Adobe's Illustrator software. The emphasis in this piece of work was to identify data which could be sourced and seen to be interesting to visualise.

It was important that the audience could understand the idea and the data displayed on the poster clearly, without the use of much text or verbal explanation. I really enjoyed creating this piece of work because I feel I am a good illustrator and designer.

Life Drawings

30th September 2011

I have attended life drawing sessions to broaden my skill set in the oberservation of drawing the human boy and it's unique anatomy.

Geosoul iOS App

13th Jan 2016

Geosoul is an iOS app which allow users to retrieve and view geocache media within a map user interface. The geocaches includes a number of items, using video and audio technqiues there are zones in the area for the user to view. The app requires users to be in close proximity to each geocache (and won’t allow users to view content otherwise e.g. without being in the location). Once a user moves into proximity of a geo-located cache an alert is triggered causing the phone to display a tab interface at the bottom of the screen which displays the geocache's short description. The video and audio of the cache is displayed on the phone when the user decided to touch an available zone. In keeping with the project’s ‘conceptual metaphor’ of ‘GeoSoul’ - content is arranged in a spacious and bubble like interface. When a user is in proximity of a geocache, they are given a new interface where they are able to view media that has followed the storyline of author.

The website was built by myself and gave me an introduction into the interactive potentials of Apple's new programming language, Swift.

Fruit Frenzy

10th March 2013

Coding in Microsoft's famous IDE, Visual Studios I developed and designed my very first 2D counter game known as 'Fruit Frenzy'. It was the first time I was introduced to procedural programming. Two players can play the game and the first one to hit spot on 0, wins! The game was developed in C# and the graphic design was created in Adobe's Fireworks. Oh yeah, there is a splash screen too for a bit of fun!

NOTE: To play the app, you must be using a Windows device to run the software. Sorry Linux and Apple lovers.

Kinect Typography

7th November 2014



Using Adobe's After Effects I have developed a 2D animation using text and motion graphics. This assignment was simple, create a kinect-motion typography based on a scene from a film or television show using the sound as the main source of effect. From this I gathered ideas and research and eventually decided to do a scene from the original Spider Man movie. It's quite a dark scene but I like it because it portrays two different personalities from the same character. Known as Norman Osborn, this professor is also the evil green goblin in the critically acclaimed movie.

Ipadimation

25th March 2013

In this piece of work I was required to create a 2D animation that was no shorter than 50 seconds using Adobe's Flash software. I decided to base my animation around the concept of an iPad as the screen and had famous characters from video games, softwares and televisions shows come and go within the screen. I enjoyed this unit and hopefully you can see the amount of attention and detail I have put in to the graphics and animation of this short film. Oh, and don't worry- you don't need Flash to view the animation! It's a video.

3D Animations

5th December 2011

Using AutoDesk Maya I have developed a series of animations that have tested my skills in the production of realistic physics through time and movement. The first animation I have done consisted of two balls falling off a ledge and bouncing till they come to a complete stop. The second animation consists of a character playing kick ups with a ball, the character itself was also modelled in AutoDesk Maya. The third animation includes the same character but instead of playing kick ups he gets onto a unicycle and rides away with a funny ending. The fourth one is a running loop.

Hallucinogen Stop motion

25th April 2010

Using Adobe's Flash, Fireworks and Dreamweaver I designed and developed an animation that was part of an art unit I did back in Sixth Form at Kingdown School. The project is interesting because it correlated with my studies from Product Design; as you can see the first character in the animation is actually riding on my project I built from the other course. I did like this project a lot as it tested my skill level through the use of the stop motion technique. Please click the icon above and check it out!

Photography

30th October 2014



In this small project I was required to develop my understanding of visual media concepts using the mediums of photography and moving pictures. One afternoon I took to the town of Bournemouth and using my iPhone 6 I captured some up-close photographs of objects that have been built by man. The macro photographs that I took taken in such a way where each one would display a letter from the alphabet.

The second task was to create a cinema-graph; this involves taking multiple shots of an environment where something in the shot was moving. Check it on Google!

Rower Rider

25th May 2010

This project was part of the product design course I was taking in correlation with the applied art course I did at sixth form at Kingdown Community College. In this second project I carried out a primary and secondary research to see what my chosen audience were lacking in the outdoor transport market for people who had a disability with their legs. After extensive research and experiments I decided to design and develop an early version of a working product. Through the design phase I used Google's Sketchup CAD software to create the design in a three dimensional space.

iHover 360

19th April 2009

This project was part of the product design course I was taking in correlation with the applied art course I did at sixth form at Kingdown Community College. In this project I carried out a primary and secondary research to see what my chosen audience were lacking in the outdoor toy market. After extensive research and experiments I decided to design and develop an early version of a working hovercraft. Through the design phase I used Google's Sketchup CAD software to create the design in a three dimensional space.

Media Spaces

6th January 2016

HOW WE RELATE TO THE WORLD IN FUNCTIONAL WAYS THROUGH CARTOGRAPHIC REPRESENTATIONS: UNDERSTANDING THE CONSEQUENCES OF DIGITISATION

Since the rise of digital information there has been a popular obsession of accessing content easily and quickly through the use of new mobile technology. The smartphone and the internet has evidently effected the process of the in-store experience of selling consumer goods and/or services to customers, by offering nearly limitless range of products with the convenience of shopping anywhere, at anytime from a single graphical display.
In this essay, one will be focusing on how the rise of digital content on a computer device (such as the smartphone) is altering the way one may use, portray and purchase products within the spatial narrative of the High Street that we all inherit, on our daily lives. One will be discussing how the High Street businesses are adjusting to the new age of digital information through the research of cartographic representations of their physical space.

The New Game: Loss of Control

11th November 2015

In this essay, there will be a discussion on the rise of the ‘platforms’ that will be debated with the views of Michael Seemann’s book ‘Digital Tailspin: Ten Rules for the Internet After Snowden’ to see if the idea of a ‘platform’ provides the infrastructure for the ‘next society’ to operate on based from the support chain of certain rules and the ideologies that follow this belief through his book.

Discipline and Research Essay

20th May 2015

In this essay, there will be an investigation and reflection specifically, on the visual elements of a puzzle and platform video-game known as Fez (Polytron 2012). As a short abbreviation, the medium is a two-dimensional game set in a three-dimensional world; the player can revolve the character ‘Gomez’ between four two-dimensional views in the three-dimensional space. From specific methodologies of research one hopes to analyse how this medium effects decision making and perception to the user through the powerful and vibrant visuals of Fez.

To carry out such an assignment, there will be specific investigations and reflections on the visual aspects of the puzzle game. These will be carried out using different methodologies of primary and secondary research; the discussions will then be evaluated in such a way, due to the nature of Fez’s playable space. More specifically, the goal of this essay is to gather further information on the specific themes that will be announced. These themes will be extracted thoroughly and will be conveyed through the story of the video game using the different techniques of research. This will ultimately provide more knowledge into the understandings of Fez’s visual heredity.

Subject Specific Essay

4th January 2015

In this essay, I will be discussing the arguments for, and against our relationship to the ubiquitous media space we inhabit, on a daily basis. To further this, it is necessary that the writer, participates a full twenty four hours without any use of media technology, to correlate the experience to a orderly, media technology-driven day.

To commence, it is essential that one is engaged with the diverse media concepts we may encounter on a daily basis. Specifically, in this essay, there will be discussions on the media concepts that alone, incorporate media technologies; this will compromise the notions of the television, radio, internet, social media platforms and the smartphone. It is essential that the sentiment of media technologies are perceived and how they effect our human nature. To initiate, there will be a debate on each media technology concept and how they respond our behaviour in society.

Diagnostic Essay

29th October 2014

Has the use of the web, specifically the medium of the social blogging site, WordPress, changed the way the audience consume, communicate and interact with media?

Using the concept of audience in a media sense, I am going to be discussing how the medium of the open source blogging website, known as WordPress, has effected the audience on a scale of how they consume and interact with media online. Exploiting appropriate audience citations, there will be an argument on how the medium of the web and in specific, WordPress, has changed the media landscape and how this new form of technology has reshaped the way people view and interact with media through different forms of communication.

Human Computer Interaction

25th May 2013

In this small project I was required to design a simple user interface for a specific service or product. I decided to design a user interface for a fitness service. Using Adobe's Fireworks I designed and created a home screen menu system and a sub-menu system when the user would tap on one of the fitness category. The other user interface I developed was a for security system that was designed for a home owner who could use it in a general house hold for locking windows and doors or even switching on or off home appliances using the concept of 'Internet of things' (IoT).

British Army UI Design

25th September 2012

During the course I was undertaking at Wiltshire Salisbury College I was asked by my tutor to design a graphical user interface for an app for the British Army. I was thrilled and accepted the challenge. Through discussions and ideas I started to design the wireframe of the app and I was later invited to the army campus. The campus (located in Warminster) held a museum of historical vehicles and guns that had been collected and put into reserve after World Wars. This was great because I was able to discuss and communicate the ideas that they had in mind for their app.

Portfolio UI

2010-2014

Version 4 (22nd November 2014)

Version 3 (14th August 2013)

Version 2 (23rd November 2011)

Version 1 (7th August 2010)

In my free time I have always been interested in designing and developing my own online portfoloio. Here you can see the different UI versions.

Nikis Neat UI

1st August 2013

Version 1 (1st August 2013)

Washing and ironing services.

Langley Computer Solutions UI

Amesbury Pet Stores UI

Geosoul iOS App

13th Jan 2016

Geosoul is an iOS app which allow users to retrieve and view geocache media within a map user interface. The geocaches includes a number of items, using video and audio technqiues there are zones in the area for the user to view. The app requires users to be in close proximity to each geocache (and will not allow users to view content otherwise e.g. without being in the location). Once a user moves into proximity of a geo-located cache an alert is triggered causing the phone to display a tab interface at the bottom of the screen which displays the geocache's short description. The video and audio of the cache is displayed on the phone when the user decided to touch an available zone. In keeping with the project’s conceptual metaphor of Geosoul - content is arranged in a spacious and bubble like interface. When a user is in proximity of a geocache, they are given a new interface where they are able to view media that has followed the storyline of author.

The application was built by myself and gave me an introduction into the interactive potentials of Apple's new programming language, Swift.

Media Spaces

6th January 2016

HOW WE RELATE TO THE WORLD IN FUNCTIONAL WAYS THROUGH CARTOGRAPHIC REPRESENTATIONS: UNDERSTANDING THE CONSEQUENCES OF DIGITISATION

Since the rise of digital information there has been a popular obsession of accessing content easily and quickly through the use of new mobile technology. The smartphone and the internet has evidently effected the process of the in-store experience of selling consumer goods and/or services to customers, by offering nearly limitless range of products with the convenience of shopping anywhere, at anytime from a single graphical display.
In this essay, one will be focusing on how the rise of digital content on a computer device (such as the smartphone) is altering the way one may use, portray and purchase products within the spatial narrative of the High Street that we all inherit, on our daily lives. One will be discussing how the High Street businesses are adjusting to the new age of digital information through the research of cartographic representations of their physical space.

The New Game: Loss of Control

11th November 2015

In this essay, there will be a discussion on the rise of the ‘platforms’ that will be debated with the views of Michael Seemann’s book ‘Digital Tailspin: Ten Rules for the Internet After Snowden’ to see if the idea of a ‘platform’ provides the infrastructure for the ‘next society’ to operate on based from the support chain of certain rules and the ideologies that follow this belief through his book.

Dr Love Website

5th June 2015

In this final project of year 1 at Bournemouth University I was required to design and develope a parallax scrolling website built around a comedy concept for Channel Four's 'Comedey Blaps'. Through the collaboration of myself, script writers, television producers and a radio producer we made something quite special.

The website was built by myself and gave me an introduction into the interactive potentials of the Javascript framework, jQuery. It was important whilst designing the site that it moved completely away from website norms; to achieve this I had to be quite playful with designs.

Discipline and Research Essay

20th May 2015

In this essay, there will be an investigation and reflection specifically, on the visual elements of a puzzle and platform video-game known as Fez (Polytron 2012). As a short abbreviation, the medium is a two-dimensional game set in a three-dimensional world; the player can revolve the character ‘Gomez’ between four two-dimensional views in the three-dimensional space. From specific methodologies of research one hopes to analyse how this medium effects decision making and perception to the user through the powerful and vibrant visuals of Fez.

To carry out such an assignment, there will be specific investigations and reflections on the visual aspects of the puzzle game. These will be carried out using different methodologies of primary and secondary research; the discussions will then be evaluated in such a way, due to the nature of Fez’s playable space. More specifically, the goal of this essay is to gather further information on the specific themes that will be announced. These themes will be extracted thoroughly and will be conveyed through the story of the video game using the different techniques of research. This will ultimately provide more knowledge into the understandings of Fez’s visual heredity.

Yumi Web App

20th April 2015



The initial idea behind this project was to create a web app where users could view and post their recipes online and share them on different social networks. It was important whilst designing the web app that it was as simple as posible to navigate and to understand.

The application was created to demonstrate my understanding using the technologies of PHP and MySQL to create a database. The database was developed to control the data architecture of the application. Non-members can view recipes, members can login and add recipes. Users can search/filter recipes by starters, main, desserts and drinks.

Water Cycle Infograph

10th February 2015



In this piece of work I was challenged to research and use a range of design techniques to visually communicate how the water cycle works as an A2 poster using Adobe's Illustrator software. The emphasis in this piece of work was to identify data which could be sourced and seen to be interesting to visualise.

It was important that the audience could understand the idea and the data displayed on the poster clearly, without the use of much text or verbal explanation. I really enjoyed creating this piece of work because I feel I am a good illustrator and designer.

Subject Specific Essay

4th January 2015

In this essay, I will be discussing the arguments for, and against our relationship to the ubiquitous media space we inhabit, on a daily basis. To further this, it is necessary that the writer, participates a full twenty four hours without any use of media technology, to correlate the experience to a orderly, media technology-driven day.

To commence, it is essential that one is engaged with the diverse media concepts we may encounter on a daily basis. Specifically, in this essay, there will be discussions on the media concepts that alone, incorporate media technologies; this will compromise the notions of the television, radio, internet, social media platforms and the smartphone. It is essential that the sentiment of media technologies are perceived and how they effect our human nature. To initiate, there will be a debate on each media technology concept and how they respond our behaviour in society.

Kinect Typography

7th November 2014



Using Adobe's After Effects I have developed a 2D animation using text and motion graphics. This assignment was simple, create a kinect-motion typography based on a scene from a film or television show using the sound as the main source of effect. From this I gathered ideas and research and eventually decided to do a scene from the original Spider Man movie. It's quite a dark scene but I like it because it portrays two different personalities from the same character. Known as Norman Osborn, this professor is also the evil green goblin in the critically acclaimed movie.

Photography

30th October 2014



In this small project I was required to develop my understanding of visual media concepts using the mediums of photography and moving pictures. One afternoon I took to the town of Bournemouth and using my iPhone 6 I captured some up-close photographs of objects that have been built by man. The macro photographs that I took taken in such a way where each one would display a letter from the alphabet.

The second task was to create a cinema-graph; this involves taking multiple shots of an environment where something in the shot was moving. Check it on Google!

Wordpress Blog

30th September 2014



At the beginning of the academic year of 2014 I started my own blog so I could critically analyse my research and development to the finalisation my digital products. It's a place where you can see how my work has evolved over a time period and it's great to know how these things come together. So if you are interested in my work, this will be the place where I will be posting on a regular basis whilst I am studying here, at Bournemouth University. If you have any feedback for me on my work, then please, leave me feedback!

Langley Computer Solutions UI v2

17th June 2014

Computer solutions and repairs.

Langley Computer Solutions UI v3

10th July 2014

Computer solutions and repairs.

Amesbury Pet Stores UI v1

16th August 2014

Pet foods and products.

Amesbury Pet Stores UI v2

7th April 2014

Pet foods and products.

Portfolio UI v4

22nd November 2014

Online Portfolio.

Diagnostic Essay

29th October 2014

Has the use of the web, specifically the medium of the social blogging site, WordPress, changed the way the audience consume, communicate and interact with media?

Using the concept of audience in a media sense, I am going to be discussing how the medium of the open source blogging website, known as WordPress, has effected the audience on a scale of how they consume and interact with media online. Exploiting appropriate audience citations, there will be an argument on how the medium of the web and in specific, WordPress, has changed the media landscape and how this new form of technology has reshaped the way people view and interact with media through different forms of communication.

Human Computer Interaction

25th May 2013

In this small project I was required to design a simple user interface for a specific service or product. I decided to design a user interface for a fitness service. Using Adobe's Fireworks I designed and created a home screen menu system and a sub-menu system when the user would tap on one of the fitness category. The other user interface I developed was a for security system that was designed for a home owner who could use it in a general house hold for locking windows and doors or even switching on or off home appliances using the concept of 'Internet of things' (IoT).

Fruit Frenzy

10th March 2013

Coding in Microsoft's famous IDE, Visual Studios I developed and designed my very first 2D counter game known as 'Fruit Frenzy'. It was the first time I was introduced to procedural programming. Two players can play the game and the first one to hit spot on 0, wins! The game was developed in C# and the graphic design was created in Adobe's Fireworks. Oh yeah, there is a splash screen too for a bit of fun!

NOTE: To play the app, you must be using a Windows device to run the software. Sorry Linux and Apple lovers.

Games Platform Technology Website

10th February 2013

Check out this website I made for the 'Games Platform Technology Unit' I did back at Wiltshire college in Salisbury. It's all about the evolution of the popular consoles. It also includes the different media types the consoles would use to run a video game and what hardware and software the consoles would require to run a graphical video game. This unit was fun to research and shows the true inner geek of myself. The target audience for this piece of work was for mature ages. The website itself was developed in Adobe's Dreamweaver and Fireworks.

Ipadimation

5th January 2013

In this piece of work I was required to create a 2D animation that was no shorter than 50 seconds using Adobe's Flash software. I decided to base my animation around the concept of an iPad as the screen and had famous characters from video games, softwares and televisions shows come and go within the screen. I enjoyed this unit and hopefully you can see the amount of attention and detail I have put in to the graphics and animation of this short film. Oh, and don't worry- you don't need Flash to view the animation! It's a video.

Langley Computer Solutions UI v1

28th November 2013

Computer solutions and repairs.

Nicki's Neat UI

1st August 2013

Washing and ironing services.

Amesbury Pet Stores UI v1

16th August 2013

Pet foods and products.

Portfolio UI v3

14th August 2013

Online portfolio.

IDEs & Website Development

25th March 2012

Using nothing but an IDE I developed my first functional website using the standard web languages of HTML, CSS and Javascript. To let you know, An IDE (integrated development environment) is a software application that provides comprehensive facilities to computer programmers for software development. I used Brackets to develop and code the basic, but functional website. This unit on the course gave me a first insight of how a website looks and functions according to the syntax of HTML5, CSS3 and Javascript. From here on out I found this very interesting for future developments.

Website Production

22th December 2012

Using Adobe's Dreamweaver and Fireworks I designed and developed a basic website that was displayed to look like a service for a gym. The information within the body of the website was irrelevant from the idea of being a gym service but instead describes the fundamentals of web development. I have learned the basics of file transfers through FTP (file transfer protocol), domain names, web hosting, server bandwidth, file types best for the web and so on. From this unit I learned a lot on how to bring a website online to the world to see.

British Army UI Design

25th September 2012

During the course I was undertaking at Wiltshire Salisbury College I was asked by my tutor to design a graphical user interface for an app for the British Army. I was thrilled and accepted the challenge. Through discussions and ideas I started to design the wireframe of the app and I was later invited to the army campus. The campus (located in Warminster) held a museum of historical vehicles and guns that had been collected and put into reserve after World Wars. This was great because I was able to discuss and communicate the ideas that they had in mind for their app.

3D Animations

5th December 2011

Using AutoDesk Maya I have developed a series of animations that have tested my skills in the production of realistic physics through time and movement. The first animation I have done consisted of two balls falling off a ledge and bouncing till they come to a complete stop. The second animation consists of a character playing kick ups with a ball, the character itself was also modelled in AutoDesk Maya. The third animation includes the same character but instead of playing kick ups he gets onto a unicycle and rides away with a funny ending. The fourth one is a running loop.

Three Dimensional Models

30th November 2011

Using AutoDesk Maya as the 3D modelling tool for my project I designed and developed a three dimensional model of Yoshi (from Nintendo) and Iron Man (from Marvel). To be honest, I did find these projects difficult to get right but, with time and consistency I can get better. If I was to do this project again then I would probably choose something more simple to model because I felt that the Iron Man model was hard to create due to the sharp edges compared to the Yoshi model. So please, click the icon above and check them out! Theres videos too.

Three Dimensional Models using Python

17th October 2011

Although developing models by good art and craftsmanship on the computer is good for the artist, the production time is too long. Models that have been developed from a script can be manipulated and copied many times in small period over a canvas. Like Minecraft, the graphics engine must produce landscape when the player moves into new territory, this landscape may contain buildings, trees or anything else. This landscape, therefore must be scripted by the artist because the landscape territory has not been developed yet. Something known as procedural programming.

Life Drawings

30th September 2011

I have attended life drawing sessions to broaden my skill set in the oberservation of drawing the human boy and it's unique anatomy.

Portfolio UI v2

23rd November 2011

Online portfolio.

Rower Rider

25th May 2010

This project was part of the product design course I was taking in correlation with the applied art course I did at sixth form at Kingdown Community College. In this second project I carried out a primary and secondary research to see what my chosen audience were lacking in the outdoor transport market for people who had a disability with their legs. After extensive research and experiments I decided to design and develop an early version of a working product. Through the design phase I used Google's Sketchup CAD software to create the design in a three dimensional space.

Hallucinogen Stop motion

10th March 2010

Using Adobe's Flash, Fireworks and Dreamweaver I designed and developed an animation that was part of an art unit I did back in Sixth Form at Kingdown School. The project is interesting because it correlated with my studies from Product Design; as you can see the first character in the animation is actually riding on my project I built from the other course. I did like this project a lot as it tested my skill level through the use of the stop motion technique. Please click the icon above and check it out!

Natural England Website

5th January 2010

One of my projects on my A-level Art course was to develop some sort of product for a client; our client was Natural England. Natural England is a nature reserve organisation which isn't funded by the government. They exist to reserve and look after wildlife and their habitats in the UK. I decided to develop a website for them to use as an interactive portal for visitors to use at their campuses. The website itself was built using Adobe's Flash, Fireworks and Dreamweaver so it will not work on any mobile devices that do not support Flash.

Portfolio UI v1

7th August 2010

Online portfolio.

iHover 360

19th April 2009

This project was part of the product design course I was taking in correlation with the applied art course I did at sixth form at Kingdown Community College. In this project I carried out a primary and secondary research to see what my chosen audience were lacking in the outdoor toy market. After extensive research and experiments I decided to design and develop an early version of a working hovercraft. Through the design phase I used Google's Sketchup CAD software to create the design in a three dimensional space.

Ink Website

29th March 2009

For one of my final art pieces I was doing for my A Level unit in Art I decided to correlate the expectations of how I see how other people may interpret what were the main parts in their lives they go through, be it good or bad. I did this by creating different ink drawings that were drawn many times. Using a stop-motion technique I pieced the drawings together to create a scribble-like effect on each of the ink pages. To view this website your browser must support Adobe's Flash player as this was built before mobile devices went mainstream.

Art Units UI Website

18th February 2009

This project was produced to show off my precision to detail when it came to developing a user interface for my art work in my last year in Sixth form at kingdown School. Unfortunately I have never finished the project but it was a good approach of how my art work could have been displayed in an online space where the world could see my work in one place.To view this website you must be running a browser thats support's Adobe's Flash player (this was developed before HTML 5 became the norm for website development).

Graphics Website

25th January 2009

This project was produced back at GCSE level in my I.C.T course. The project was produced to show my level of understanding and creative skills in developing rich graphics and animations for the web. I thoroughly enjoyed designing and developing for this unit as it opened a new door into what I would like to do with my life in terms of a career aspect. The website itself was developed using Adobe's Fireworks, Flash and Dreamweaver so to view it, your browser must support Adobe's Flash.

Multimedia Website

18th December 2008

This unit of work was produced in my I.C.T course at GCSE level. The project was developed to show my understandings of how video, audio, graphics and flash action-script could be used to develop a simple quiz game. I based my quiz game on the famous TV show 'The Simpsons'. For your information, I do not own their brand in any way- this was just built for educational purposes- like everything else on my website! So please, feel free to have a look. Oh, and by the way, your browser will need to support Adobe's Flash for the website to work.

Enterprise Website

11th November 2008

This collaborative project was produced to see how I could cope working with a team of other developers and designers in my I.C.T course at GCSE level. We were all set our own tasks but came together when the website needed to be stitched together. I mainly did the graphics and animations for the commercial website. I did like the project as I could see how well I could communicate with other members within the project. Overall, there were no major issues as we followed a planning timetable so that we could complete a task on time.

MakeSpace Website

25th October 2008

This project was the very first website I designed and developed using Adobe's creative suite which included Dreamweaver and Fireworks. The project took place back at the beginning of GCSE level and therefore you can tell the website is very basic and non-responsive for mobile devices. To view certain documents in the website you will need the Microsoft Office suite to view them including Powerpoint, Excel and Word. Have a look at this beauty.

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ePortfolio

  • Developer and Designer Student

    websites | apps | illustrations | multimedia

  • I have been focused on studying different computers languages that exist for the web and mobile devices. I come from the creative side, so it is important that I have a healthy understanding on both the technical and creative aspects of developing rich media for consumers in this new, digital age.

  • I am currently in my second year as an undergraduate student studying Digital Media Design here, at Bournemouth University. So far this course has helped me expand my design knowledge into this glorifying computer age and through the study of the different technologies available to me I can learn to develope rich media and functional experiences in a new, unique and interactive way.

  • Developer and Designer Student

    websites | apps | illustrations | multimedia

  • I have been focused on studying different computers languages that exist for the web and mobile devices. I come from the creative side, so it is important that I have a healthy understanding on both the technical and creative aspects of developing rich media for consumers in this new, digital age.

  • I am currently in my second year as an undergraduate student studying Digital Media Design here, at Bournemouth University. So far this course has helped me expand my design knowledge into this glorifying computer age and through the study of the different technologies available to me I can learn to develope rich media and functional experiences in a new, unique and interactive way.

PORTFOLIO

Websites

Apps + Games

Illustrations

Motion Graphics

Photos + Videos

Product Designs

Research Papers

UI/UX Design

TIMELINE

2016

2015

2014

2013

2012

2011

2010

2009

2008

Curriculum Vitae

Elliot Christopher Langley